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Pretty good, but could use much improvement.

I guess I can start with the good:

Great music/sound
Nice visual style

That's about where it ends. The not so good:

-The targeting reticle is not indicative of where your shot lands. In most FPS games, your crosshairs change to show that the spread of your shot has increased. Something like this would greatly assist in aiming.

-'Bullet time' does more harm than good. While the visual effect is excellent, looking at it every time you fire a scoped shot gets annoying really quick. It isn't helped by the fact that the opponents all move in normal time, so they can casually duck or slide out of the way of the bullet. (I should also note that the flying bullet is shown with its casing still attached)

-Few challenges. There really isn't much variety in the game. You either shoot black silhouettes, birds, or fruit, in varying numbers. There's also very little motivation to try and replay these stages if your score was low. More missions and stages is a must.

-Only one weapon. While the detail put into it is very nice, having a single weapon is kinda weak. Especially with a game of this style. I expected to see a variety of different exotic rifles, SMGs, and pistols, only to get stuck with a pretty basic assault rifle.

It's entertaining for a short while, but with a lack of variety in challenges, and weapons, it's not really worth more than a single playthrough.

Click "Roll," click "OK", repeat, win game.

There's absolutely NO thought, skill, or strategy involved when the ENTIRE game is based on random numbers. At first I thought about where I'd place the special abilities and whatnot, until I realized that even those just wasted power if the numbers weren't right, so I eventually just ignored all of them, and kept clicking "Roll' and "OK" until I finished the game.

This needs a lot of work.

It's like IWBTG if IWBTG was a bad flash game!

The reason why "I Wanna be the Guy" is successful, is because it is a fair challenge. There are very few deaths due to glitches, control issues, or problems with the game. All in all, it's fair. Just extremely hard.

That said, your tribute seems to be built entirely on the concept of fake difficulty; bad collision detection, control, etc. This is made worse when you say it's SUPPOSED to be like that. That is neither satisfying nor enjoyable. When the entire challenge is based on the incompetence of the design it isn't fun, just tedious and annoying.

I recommend anybody reading this to go play the real "I Wanna be the Guy" and see the differences in terms of the challenge.

Alright.

If there's anything to be learned from this game, it's that some songs don't need lyrics...

Anyway, the gameplay is fine. There were very few synchronization issues, and it was fun to play. The visuals are also well done.

The only thing that really got to me was the announcer. That voice was incredibly distracting. Hearing "SUPER!" over and over again get's really annoying really fast. A simple cheer/boo would have sufficed.

Still, a fun game.

Next time, PLEASE try to find some artists who don't feel the need to sing over otherwise good songs.

This game is amazing.

The atmosphere, gameplay, visuals, and music are all displayed flawlessly. I have only one concern, which is the train chapter. Sometimes the rabbits would not board the trains, which ended up costing me a lot of time.

That aside, this is a very unique and experience, and I really wish there were more chapters.

Awesome, but the balancing could use work.

Alright, I've been coming back to this thing for about 3 days now. Mainly because it's pretty fun. The concept, graphics, and gameplay are all excellent, but the difficulty has to be adjusted.

The main issues:

- Enemy HP. It takes forever to kill an enemy, and it only gets worse in stage 2. Most of the enemies will be at lvl 6+, while your units are probably only at 2 or 3. At this point, I still haven't made it to stage 3. You have to play through several times before you even stand a chance against the bosses. Personally, I like hard games, but this is a bit overblown, and it looks like a good number of the previous reviews would agree.

-'Tactics.' This is pretty bad. Your units start off in random parts of the map, and they can only move in certain directions. This makes organizing them for an attack needlessly difficult. You should have given them a set amount of moves per turn, but no limit to how they can move.

- The 'Silence' rule. Not being able to attack SUCKS. Especially if you get stuck in a boss fight. If you absolutely MUST have this, I would suggest combining it with the 'Half-Time' rule.

Those issues aside, I still enjoy the game very much.
Good work, but PLEASE consider doing something about that difficulty.
- Buying mercs. These guys are worthless. I would expect the cheapest ones to be pretty weak, but even the most expensive one you can buy starts on lvl 1, and can be killed in about 2 hits. At least make the more expensive units more powerful, instead of forcing you to level grind even more.

- GF Balance. The Pink fighter has the most powerful attack, but it's ridiculously slow, and most enemies move too quickly for it to do anything. The white fighter has a very fast (and weak) attack, and since the EXP is based on just hitting things, he levels up faster than anyone else, even if he barely damaged the enemy. The Blue fighter seems to be the only one you can make progress with.

Very fun, but lacking.

The game was very attractive. I loved the variety of weaponry, and bonuses available to the player. However, it lacked any real strategy. Especially since you and the zombies could walk right over any scenery.

The first time I played I was nearly killed because I picked up the shotgun from behind the counter, and tried to hold them off from there, only to discover that they walk right over the counter as if it's part of the floor.

Making them have to go around, or even giving them the ability to destroy the scenery would add a lot of strategy to the game, and offer a change of pace to the constant running about.

Ha ha, I love it.

It goes to show that people will do the stupidest things just to get a medal for it. Great game, I'm sure someone's giving themselves carpal tunnel trying to unlock something.

Could have been perfect.

The visuals are very stunning, and that's about where the fun stops.

The projectiles blend too well with the background and it can sometimes become hard to tell who's shooting at you. The camera often pans out too far, and the constant movement is very disorienting.

Lastly, the controls aren't really very friendly. Most games with this style use the WASD keys to move and the mouse to aim/shoot. Doing this could take a lot of difficulty out of the equation. Either way, a fantastic game, but the setbacks put forth by the controls, colors, and camera prevent it from really shining.

This was... An Amazing game.

This game really stirred thoughts within my mind. In a way, It resembled me. Perhaps that was your intention.

But it really made me think about things. I was struck with a bit of sadness every time the screens would tell me I wasn't listening, or I did something wrong. Even if I did exactly what the previous one said.

But what really nearly broke me (literally, a tear almost fell) in the part where you take the image of a red freak. I guess it was the way I interpreted it... taking the image of someone else in hopes of 'fitting in' or simply not being bothered... but in doing so, you run from yourself, and lose track of who you really are, and can still end up being hurt. It's happened to me before.... several times.

Which also surprised me when I read the lines "Red Freaks ignore their past...and stick to it."

Maybe that's not the what you were trying to convey. But it's how I felt. I need to think about a lot of things now.

Thank you for making this. I'm sure it will end up helping me to find out just who I am.

10/10
5/5

HapPie responds:

Well, I tried to write a response for this, but I ended up erasing it...

Anyway, the thing is that I made this game so people could realize something, I wanted them to stop for a minute and think that there is something odd in here, something that feels familiar; it is after all, a game about the condition of human social behavior, and you come to realize that people really behave this way. I'm glad that there is people that really gave it some thought and felt what I wanted them to feel.

Thanks for the review.

De'Lante Capers @The-Mario-Man

Age 33, Male

Engineer, US Army

Joined on 12/3/05

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